What’s the #1 reason most products fail?
Is it because they’re badly built?
Because they didn’t raise enough money?
Because the branding wasn’t cool enough?
Nope. Most products fail because … No one actually wants them.
This week, you’ll learn how to design something people actually want – by starting with the user, not the idea.
Whether your skill is design, music, art, coding, content, photography — we’re going to shape it into something that lights your heart on fire and your user’s too. Something people get excited to pay for.
So what makes a good product?
Let’s break it down into three key ingredients:
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Desirable – Do people want this? Will they get excited by it?
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Feasible – Can you actually build or deliver it with the skills, time, and tools you have?
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Viable – Can it make money or sustain itself in some way?
You want your product to sit right in the middle of those three things — the sweet spot where real demand, your capabilities, and sustainability meet.

💬 Ask: Where does your idea sit in this Diagram?
Think about your idea right now.
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What evidence do you already have that it’s desirable? (Maybe people have asked for it? Maybe you’ve tested it?)
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Is it feasible with what you know, or who you know?
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Could it become viable — could you sell it, offer it, or grow it into something sustainable?
✍️ Activity: Fill out the DFV Diagram
It’s time to grab a notebook or piece of paper. Draw three overlapping circles: Desirable, Feasible, Viable.
Inside each circle, write some quick notes:
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Where is your product strong?
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Where are the gaps?
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What feels unclear?
For now, just sketch your first impression. You can come back and update this as your idea evolves.
Once you’ve done that, we’ll move on to the next step: figuring out who this product is really for.

